Add worn player item snapshots and refresh DayZ offsets

- Resolve worn clothing from player inventory and expose it in web snapshots
- Keep far entities alive through transient transform/position read misses
- Refresh v1.29 health, third-person, weapon, magazine, ammo, and stat offsets
- Force full skeleton cache re-probe when stale bone data is detected
- Remove status styling from ESP tab toggles
This commit is contained in:
67
2026-06-17 20:08:21 +08:00
parent f04e38b8ae
commit 7945bc6536
10 changed files with 151 additions and 41 deletions
+2 -2
View File
@@ -230,7 +230,7 @@ static void render_esp_tab(const visual_widget_filter& w, float section_height)
gui->begin_group();
{
begin_visual_section("Entities", section_height);
w.checkbox("Players", "Show player ESP", g_menu->showPlayers, title_status_safe);
w.checkbox("Players", "Show player ESP", g_menu->showPlayers);
w.checkbox("Animals", "Show animal ESP", g_menu->showAnimals);
w.checkbox("Zombies", "Show infected ESP", g_menu->showZombies);
w.checkbox("Items", "Show loot ESP", g_menu->showItems);
@@ -241,7 +241,7 @@ static void render_esp_tab(const visual_widget_filter& w, float section_height)
w.checkbox("Weapon In Hand", "Show held weapon name", g_menu->showWeapon);
w.checkbox("Health Bar", "Draw player health bar", g_menu->showHealthBar);
w.checkbox("Health Number", "Draw numeric health", g_menu->showHealthNumber);
w.checkbox("Skeleton Debug", "Label every named bone", g_menu->debugSkeleton, title_status_warning);
w.checkbox("Skeleton Debug", "Label every named bone", g_menu->debugSkeleton);
end_visual_section();
}
gui->end_group();