feat: add ballistic overlay and improve DMA stability
- Add ballistic aim dot and bullet trail rendering with menu toggles - Read local weapon ammo data for prediction inputs - Rework bone scatter reads to per-bone pages with cached skeleton fallback - Add DMA throughput stats to the overlay info panel - Improve signature scanning with page-based scatter reads - Cache encoded map tiles and support cross-origin/static web radar hosting - Add Caddy config for serving the web radar UI
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+7
-2
@@ -1,6 +1,10 @@
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const storageKey = "dayz-web-map-settings";
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const params = new URLSearchParams(window.location.search);
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const password = params.get("password") || "";
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// Optional ?server=http://host:port param — lets the UI be served from a static
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// host (Caddy, GitHub Pages, local file) while the C++ backend runs elsewhere.
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// Leave empty when the UI is served directly by the C++ server (same origin).
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const serverOrigin = (params.get("server") || "").replace(/\/$/, "");
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const favoriteLootColor = "#ef4444";
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const favoriteLootFilterDefinition = { key: "favoriteLoot", label: "Favorites", visibleKey: "showFavoriteLoot", kind: "loot", category: "favorite", color: favoriteLootColor, markerSize: 10, textSize: 14, showLabel: true };
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const lootPalette = ["#f43f5e", "#f59e0b", "#22c55e", "#eab308", "#84cc16", "#ec4899", "#0ea5e9", "#14b8a6", "#c084fc", "#f97316", "#d946ef", "#dc2626", "#fbbf24", "#fb923c", "#0891b2", "#64748b"];
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@@ -300,7 +304,8 @@ function toggleFavoriteLoot(itemName) {
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}
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function apiUrl(path) {
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return password ? `${path}?password=${encodeURIComponent(password)}` : path;
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const base = serverOrigin + path;
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return password ? `${base}?password=${encodeURIComponent(password)}` : base;
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}
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function tileUrl(tileX, tileY, retry = 0) {
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@@ -311,7 +316,7 @@ function tileUrl(tileX, tileY, retry = 0) {
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if (password) {
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query.set("password", password);
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}
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return `/tile?${query.toString()}`;
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return `${serverOrigin}/tile?${query.toString()}`;
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}
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function getViewportMetrics() {
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