Initial commit: DayZ memory C++ port with DMA backend and overlay
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#pragma once
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#include <string>
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#include "imgui.h"
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class c_elements
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{
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public:
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c_vec2 padding{ 10, 10 };
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float child_width;
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float tab_window_width;
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struct
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{
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c_text name{ "Lumin" };
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c_vec2 size{ 570, 354 };
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float rounding{ 12 };
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} window;
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};
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inline std::unique_ptr<c_elements> elements = std::make_unique<c_elements>();
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