Initial commit: DayZ memory C++ port with DMA backend and overlay
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#pragma once
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#include <vector>
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#include <string>
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#include "Core/Models.h"
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#include "Core/RuntimeSession.h"
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#include "Memory/VmmAccessor.h"
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#include "Readers/EntityTypeCache.h"
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// -------------------------------------------------------------------------
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// NearEntityListReader
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// Reads the world's near-entity pointer table and builds a flat list of
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// DayZNearEntityEntry values. Entity type metadata is cached across calls
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// via an internal EntityTypeCache.
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// -------------------------------------------------------------------------
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class NearEntityListReader {
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public:
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/// Read the current near-entity list into @p entries.
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/// Replaces the contents of @p entries on each successful call.
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/// Returns false only when the initial table reads fail entirely.
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bool TryRead(VmmAccessor& mem,
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const RuntimeSession& session,
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std::vector<DayZNearEntityEntry>& entries);
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/// Clear cached type metadata. Call when the game session restarts.
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void Reset();
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private:
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static constexpr int kMaxEntities = 4096;
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EntityTypeCache m_typeCache;
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};
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