# DayZ Memory Reader — runtime config # Lines starting with # are comments. # Changes take effect on next launch. # ---- Refresh intervals (milliseconds) ---- nearEntityRefreshMs = 50 farEntityRefreshMs = 100 slowEntityRefreshMs = 100 playersRefreshMs = 50 bulletRefreshMs = 50 itemRefreshMs = 200 scoreboardRefreshMs = 30000 networkMetadataRefreshMs = 30000 # ---- Batch sizes (entities processed per tick) ---- farEntityBatchSize = 64 slowEntityBatchSize = 64 itemBatchSize = 64 # ---- Main loop idle sleep (ms) — lower = more CPU, more responsive ---- liveLoopIdleMs = 1 # ---- VMM page-cache flush interval (ms) ---- # ForceRefresh flushes VMMDLL's internal page cache so stale physical-memory # entries don't accumulate. Without this the tool stops working ~1 h into a # session as the game heap reallocates and cached pages go stale. # 30 s is a safe default; lower values increase DMA bus load slightly. vmmRefreshMs = 30000 # ---- Reconnect behaviour ---- reconnectThreshold = 5 # consecutive failures before reconnect reconnectGracePeriodMs = 5000 # ms to wait after session lost before reconnecting # ---- Process ---- processName = DayZ_x64.exe useMemoryMap = true