#pragma once #include #include "imgui.h" class c_elements { public: c_vec2 padding{ 10, 10 }; float child_width; float tab_window_width; struct { c_text name{ "Lumin" }; c_vec2 size{ 570, 354 }; float rounding{ 12 }; } window; }; inline std::unique_ptr elements = std::make_unique();