Files
dayz-dma/TODO.md
T
67 361c6baa8f feat: add relay-backed web radar sharing
- publish radar state/bootstrap snapshots to an HTTP relay
- add shared waypoint sync through relay APIs and SSE updates
- add remote Caddy/deploy tooling and mock relay push script
- add static POIs, topo-tile availability checks, and tile-load throttling
- add WASM 3D map engine and Python map data-prep pipeline
- update worn clothing reads to include slot metadata
- add grid controls, render perf HUD, and marker/label scaling tweaks
- remove embedded map resource generation in favor of disk/relay maps
2026-06-23 03:11:52 +08:00

922 B

TODO

TO FIX

  • item esp doesnt render past a certain distance
  • inventory detection
  • ballistic prediction
  • combat mode on web radar
    • combat mode makes web radar only show players and maybe does some other combat only visuals
  • create a grid coord system for web radar

Before P2C

  • change config to use custom pkl format maybe? then apply base 85 encoding after maybe?
  • make backend for p2c? include keyauth db hwid and do drm

Web Radar UI Overhaul

  • Redesign filter panel: collapsible sections, icon-based entity toggles
  • Entity list sidebar with live counts and click-to-focus
  • Player detail popover on marker click (worn items, health, distance)
  • Minimap inset (fixed position, independent zoom level)
  • Keyboard shortcuts: G=grid, T=topo, C=combat, P=POIs
  • Route/waypoint drawing tool (manual overlay path)

Bullet trails

  • change bullet trails to be bright red boxes bright pure blue trails