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dayz-dma/external/lumin/framework/headers/fonts.h
T

35 lines
1002 B
C++

#pragma once
#include "includes.h"
// DayZ overlay integration: resolved relative to the executable's working
// directory. CMake copies framework/data/uicons next to the built binary.
inline constexpr const char* flaticon_uicons_regular_rounded_path = "data\\uicons\\uicons-regular-rounded.ttf";
class c_font
{
public:
void update();
ImFont* get(const std::vector<unsigned char>& font_data, float size);
ImFont* get_file(const std::string& file_path, float size, bool private_glyphs = false);
private:
struct font_data
{
std::vector<unsigned char> data;
std::string file_path;
const void* source;
float size;
ImFont* font;
bool file;
bool private_glyphs;
};
void add(const std::vector<unsigned char>& font_data, float size);
void add_file(const std::string& file_path, float size, bool private_glyphs);
std::vector<font_data> data;
};
inline std::unique_ptr<c_font> font = std::make_unique<c_font>();