253 lines
6.3 KiB
C++
253 lines
6.3 KiB
C++
#pragma once
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#include "includes.h"
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#include <unordered_map>
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#include "widgets.h"
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#include "../headers/functions.h"
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using namespace ImGui;
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#define s_(...) scale_impl(__VA_ARGS__, var->gui.dpi)
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inline ImVec2 scale_impl(const ImVec2& vec, float dpi) {
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return ImVec2(roundf(vec.x * dpi), roundf(vec.y * dpi));
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}
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inline ImVec2 scale_impl(float x, float y, float dpi) {
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return ImVec2(roundf(x * dpi), roundf(y * dpi));
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}
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inline float scale_impl(float var, float dpi) {
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return roundf(var * dpi);
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}
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enum positions
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{
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pos_all,
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pos_x,
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pos_y
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};
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enum easing_type
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{
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static_easing,
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dynamic_easing
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};
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class c_gui
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{
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public:
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std::unordered_map<ImGuiID, void*> m_anim_states;
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template <typename T>
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T* anim_container(ImGuiID id)
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{
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auto it = m_anim_states.find(id);
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if (it != m_anim_states.end())
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return static_cast<T*>(it->second);
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T* new_state = new T();
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m_anim_states[id] = new_state;
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return new_state;
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}
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float fixed_speed(float speed) { return speed / ImGui::GetIO().Framerate; }
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template<typename T>
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T easing(T& value, T val, float speed, int type, bool dynamic_round = false)
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{
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if (type == static_easing)
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{
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if constexpr (std::is_same<T, ImVec4>::value)
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{
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return { 1.f, 1.f, 1.f, 1.f };
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}
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else
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{
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T step = fixed_speed(speed);
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if (value < val)
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{
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value += step;
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if (value > val) value = val;
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}
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else if (value > val)
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{
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value -= step;
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if (value < val) value = val;
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}
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}
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}
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else if (type == dynamic_easing)
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{
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if constexpr (std::is_same<T, ImVec4>::value)
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{
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value = ImLerp(value, val, fixed_speed(speed));
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}
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else
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value = ImLerp(value, val + (dynamic_round ? 0.5f : 0.f), fixed_speed(speed));
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}
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return value;
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}
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bool begin(std::string_view name, bool* p_open = nullptr, window_flags flags = window_flags_none);
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void end();
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void push_color(style_col idx, ImU32 col);
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void pop_color(int count = 1);
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void push_var(style_var idx, float val);
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void push_var(style_var idx, const ImVec2& val);
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void pop_var(int count = 1);
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void push_font(ImFont* font);
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void pop_font();
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void set_pos(const ImVec2& pos, int type);
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void set_pos(float pos, int type);
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ImVec2 get_pos();
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void set_screen_pos(const ImVec2& pos, int type);
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void set_screen_pos(float pos, int type);
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ImVec2 get_screen_pos();
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void begin_group();
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void end_group();
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void begin_content(std::string_view id, const ImVec2& size, const ImVec2& padding = ImVec2(0, 0), const ImVec2& spacing = ImVec2(0, 0), window_flags window_flags__ = 0, child_flags child_flags__ = 0);
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void end_content();
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void sameline(float offset_from_start_x = 0.f, float spacing_w = -1.f);
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void dummy(const ImVec2& size);
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bool begin_def_child(std::string_view name, const ImVec2& size_arg = ImVec2(0, 0), child_flags child_flags = 0, window_flags window_flags = 0);
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void end_def_child();
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void set_next_window_pos(const ImVec2& pos, gui_cond cond = 0, const ImVec2& pivot = ImVec2(0, 0));
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void set_next_window_size(const ImVec2& size, gui_cond cond = 0);
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ImVec2 text_size(ImFont* font, const char* text, const char* text_end = nullptr, bool hide_text_after_double_hash = false, float wrap_width = -1.f);
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ImVec2 window_size();
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float window_width();
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float window_height();
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ImDrawList* window_drawlist();
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ImDrawList* foreground_drawlist();
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ImDrawList* background_drawlist();
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ImVec2 window_pos();
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ImGuiWindow* get_window();
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void push_id(const char* str_id);
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void push_id(const char* str_id_begin, const char* str_id_end);
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void push_id(const void* ptr_id);
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void push_id(int int_id);
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void pop_id();
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ImGuiID get_id(const char* str, const char* str_end);
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ImGuiID get_id(const void* ptr);
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ImGuiID get_id(int n);
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ImVec2 content_avail();
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ImVec2 content_max();
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void item_size(const ImVec2& size, float text_baseline_y = -1.f);
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void item_size(const ImRect& bb, float text_baseline_y = -1.f);
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bool item_add(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg = NULL, ImGuiItemFlags extra_flags = 0);
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bool is_window_hovered(ImGuiHoveredFlags flags);
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bool is_window_focused(ImGuiFocusedFlags flags);
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void set_window_focus();
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void set_window_focus(const char* name);
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bool is_rect_visible(const ImVec2& size);
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bool is_rect_visible(const ImRect& rect);
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ImVec2 adjust_window_pos(const ImVec2& rect, const ImVec2& window_size);
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bool button_behavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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bool invisible_button(const char* str_id, const ImVec2& size_arg, mouse_button flags = 0);
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ImVec4 u32_to_float4(ImU32 in);
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ImU32 float4_to_u32(const ImVec4& in);
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void rgb_to_hsv(float r, float g, float b, float& out_h, float& out_s, float& out_v);
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void hsv_to_rgb(float h, float s, float v, float& out_r, float& out_g, float& out_b);
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bool item_hoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags = 0);
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bool is_item_hovered(ImGuiHoveredFlags flags);
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bool is_item_active();
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bool is_item_clicked(mouse_button mouse_button);
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bool mouse_down(mouse_button button);
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bool mouse_clicked(mouse_button button, bool repeat = false);
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bool mouse_released(mouse_button button);
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bool mouse_double_clicked(mouse_button button);
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const char* text_end(const char* text);
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template<typename T>
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const char* get_fmt(char* text, T* value, std::string_view fmt)
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{
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ImFormatString(text, IM_ARRAYSIZE(text), fmt.data(), *value);
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return text + strlen(text);
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}
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bool is_window_cond(ImGuiWindow* window, const std::vector<std::string>& names);
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ImVec2 mouse_pos();
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void set_style();
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void draw_decorations();
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void initialize();
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void render();
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ImRect get_item_rect();
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};
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inline std::unique_ptr<c_gui> gui = std::make_unique<c_gui>(); |