Files
dayz-dma/external/lumin/framework/headers/functions.h
T

253 lines
6.3 KiB
C++

#pragma once
#include "includes.h"
#include <unordered_map>
#include "widgets.h"
#include "../headers/functions.h"
using namespace ImGui;
#define s_(...) scale_impl(__VA_ARGS__, var->gui.dpi)
inline ImVec2 scale_impl(const ImVec2& vec, float dpi) {
return ImVec2(roundf(vec.x * dpi), roundf(vec.y * dpi));
}
inline ImVec2 scale_impl(float x, float y, float dpi) {
return ImVec2(roundf(x * dpi), roundf(y * dpi));
}
inline float scale_impl(float var, float dpi) {
return roundf(var * dpi);
}
enum positions
{
pos_all,
pos_x,
pos_y
};
enum easing_type
{
static_easing,
dynamic_easing
};
class c_gui
{
public:
std::unordered_map<ImGuiID, void*> m_anim_states;
template <typename T>
T* anim_container(ImGuiID id)
{
auto it = m_anim_states.find(id);
if (it != m_anim_states.end())
return static_cast<T*>(it->second);
T* new_state = new T();
m_anim_states[id] = new_state;
return new_state;
}
float fixed_speed(float speed) { return speed / ImGui::GetIO().Framerate; }
template<typename T>
T easing(T& value, T val, float speed, int type, bool dynamic_round = false)
{
if (type == static_easing)
{
if constexpr (std::is_same<T, ImVec4>::value)
{
return { 1.f, 1.f, 1.f, 1.f };
}
else
{
T step = fixed_speed(speed);
if (value < val)
{
value += step;
if (value > val) value = val;
}
else if (value > val)
{
value -= step;
if (value < val) value = val;
}
}
}
else if (type == dynamic_easing)
{
if constexpr (std::is_same<T, ImVec4>::value)
{
value = ImLerp(value, val, fixed_speed(speed));
}
else
value = ImLerp(value, val + (dynamic_round ? 0.5f : 0.f), fixed_speed(speed));
}
return value;
}
bool begin(std::string_view name, bool* p_open = nullptr, window_flags flags = window_flags_none);
void end();
void push_color(style_col idx, ImU32 col);
void pop_color(int count = 1);
void push_var(style_var idx, float val);
void push_var(style_var idx, const ImVec2& val);
void pop_var(int count = 1);
void push_font(ImFont* font);
void pop_font();
void set_pos(const ImVec2& pos, int type);
void set_pos(float pos, int type);
ImVec2 get_pos();
void set_screen_pos(const ImVec2& pos, int type);
void set_screen_pos(float pos, int type);
ImVec2 get_screen_pos();
void begin_group();
void end_group();
void begin_content(std::string_view id, const ImVec2& size, const ImVec2& padding = ImVec2(0, 0), const ImVec2& spacing = ImVec2(0, 0), window_flags window_flags__ = 0, child_flags child_flags__ = 0);
void end_content();
void sameline(float offset_from_start_x = 0.f, float spacing_w = -1.f);
void dummy(const ImVec2& size);
bool begin_def_child(std::string_view name, const ImVec2& size_arg = ImVec2(0, 0), child_flags child_flags = 0, window_flags window_flags = 0);
void end_def_child();
void set_next_window_pos(const ImVec2& pos, gui_cond cond = 0, const ImVec2& pivot = ImVec2(0, 0));
void set_next_window_size(const ImVec2& size, gui_cond cond = 0);
ImVec2 text_size(ImFont* font, const char* text, const char* text_end = nullptr, bool hide_text_after_double_hash = false, float wrap_width = -1.f);
ImVec2 window_size();
float window_width();
float window_height();
ImDrawList* window_drawlist();
ImDrawList* foreground_drawlist();
ImDrawList* background_drawlist();
ImVec2 window_pos();
ImGuiWindow* get_window();
void push_id(const char* str_id);
void push_id(const char* str_id_begin, const char* str_id_end);
void push_id(const void* ptr_id);
void push_id(int int_id);
void pop_id();
ImGuiID get_id(const char* str, const char* str_end);
ImGuiID get_id(const void* ptr);
ImGuiID get_id(int n);
ImVec2 content_avail();
ImVec2 content_max();
void item_size(const ImVec2& size, float text_baseline_y = -1.f);
void item_size(const ImRect& bb, float text_baseline_y = -1.f);
bool item_add(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg = NULL, ImGuiItemFlags extra_flags = 0);
bool is_window_hovered(ImGuiHoveredFlags flags);
bool is_window_focused(ImGuiFocusedFlags flags);
void set_window_focus();
void set_window_focus(const char* name);
bool is_rect_visible(const ImVec2& size);
bool is_rect_visible(const ImRect& rect);
ImVec2 adjust_window_pos(const ImVec2& rect, const ImVec2& window_size);
bool button_behavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
bool invisible_button(const char* str_id, const ImVec2& size_arg, mouse_button flags = 0);
ImVec4 u32_to_float4(ImU32 in);
ImU32 float4_to_u32(const ImVec4& in);
void rgb_to_hsv(float r, float g, float b, float& out_h, float& out_s, float& out_v);
void hsv_to_rgb(float h, float s, float v, float& out_r, float& out_g, float& out_b);
bool item_hoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags = 0);
bool is_item_hovered(ImGuiHoveredFlags flags);
bool is_item_active();
bool is_item_clicked(mouse_button mouse_button);
bool mouse_down(mouse_button button);
bool mouse_clicked(mouse_button button, bool repeat = false);
bool mouse_released(mouse_button button);
bool mouse_double_clicked(mouse_button button);
const char* text_end(const char* text);
template<typename T>
const char* get_fmt(char* text, T* value, std::string_view fmt)
{
ImFormatString(text, IM_ARRAYSIZE(text), fmt.data(), *value);
return text + strlen(text);
}
bool is_window_cond(ImGuiWindow* window, const std::vector<std::string>& names);
ImVec2 mouse_pos();
void set_style();
void draw_decorations();
void initialize();
void render();
ImRect get_item_rect();
};
inline std::unique_ptr<c_gui> gui = std::make_unique<c_gui>();