Initial commit: DayZ memory C++ port with DMA backend and overlay
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#pragma once
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#include "includes.h"
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// DayZ overlay integration: resolved relative to the executable's working
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// directory. CMake copies framework/data/uicons next to the built binary.
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inline constexpr const char* flaticon_uicons_regular_rounded_path = "data\\uicons\\uicons-regular-rounded.ttf";
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class c_font
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{
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public:
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void update();
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ImFont* get(const std::vector<unsigned char>& font_data, float size);
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ImFont* get_file(const std::string& file_path, float size, bool private_glyphs = false);
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private:
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struct font_data
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{
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std::vector<unsigned char> data;
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std::string file_path;
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const void* source;
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float size;
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ImFont* font;
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bool file;
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bool private_glyphs;
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};
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void add(const std::vector<unsigned char>& font_data, float size);
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void add_file(const std::string& file_path, float size, bool private_glyphs);
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std::vector<font_data> data;
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};
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inline std::unique_ptr<c_font> font = std::make_unique<c_font>();
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