5 Commits

Author SHA1 Message Date
67 361c6baa8f feat: add relay-backed web radar sharing
- publish radar state/bootstrap snapshots to an HTTP relay
- add shared waypoint sync through relay APIs and SSE updates
- add remote Caddy/deploy tooling and mock relay push script
- add static POIs, topo-tile availability checks, and tile-load throttling
- add WASM 3D map engine and Python map data-prep pipeline
- update worn clothing reads to include slot metadata
- add grid controls, render perf HUD, and marker/label scaling tweaks
- remove embedded map resource generation in favor of disk/relay maps
2026-06-23 03:11:52 +08:00
67 4f5df4d1c9 WIP: Web radar implementation in progress — currently broken
The web radar component is undergoing refactoring and is non-functional.
Core memory reading and overlay systems remain operational.
2026-06-22 16:15:09 +08:00
67 8c1d390781 feat: add ballistic overlay and improve DMA stability
- Add ballistic aim dot and bullet trail rendering with menu toggles
- Read local weapon ammo data for prediction inputs
- Rework bone scatter reads to per-bone pages with cached skeleton fallback
- Add DMA throughput stats to the overlay info panel
- Improve signature scanning with page-based scatter reads
- Cache encoded map tiles and support cross-origin/static web radar hosting
- Add Caddy config for serving the web radar UI
2026-06-19 20:51:40 +08:00
67 7945bc6536 Add worn player item snapshots and refresh DayZ offsets
- Resolve worn clothing from player inventory and expose it in web snapshots
- Keep far entities alive through transient transform/position read misses
- Refresh v1.29 health, third-person, weapon, magazine, ammo, and stat offsets
- Force full skeleton cache re-probe when stale bone data is detected
- Remove status styling from ESP tab toggles
2026-06-17 20:08:21 +08:00
67 f04e38b8ae Initial commit: DayZ memory C++ port with DMA backend and overlay 2026-06-16 15:23:32 +08:00