361c6baa8f
- publish radar state/bootstrap snapshots to an HTTP relay - add shared waypoint sync through relay APIs and SSE updates - add remote Caddy/deploy tooling and mock relay push script - add static POIs, topo-tile availability checks, and tile-load throttling - add WASM 3D map engine and Python map data-prep pipeline - update worn clothing reads to include slot metadata - add grid controls, render perf HUD, and marker/label scaling tweaks - remove embedded map resource generation in favor of disk/relay maps
24 lines
922 B
Markdown
24 lines
922 B
Markdown
# TODO
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## TO FIX
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- item esp doesnt render past a certain distance
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- inventory detection
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- ballistic prediction
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- combat mode on web radar
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- combat mode makes web radar only show players and maybe does some other combat only visuals
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- create a grid coord system for web radar
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## Before P2C
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- change config to use custom pkl format maybe? then apply base 85 encoding after maybe?
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- make backend for p2c? include keyauth db hwid and do drm
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## Web Radar UI Overhaul
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- Redesign filter panel: collapsible sections, icon-based entity toggles
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- Entity list sidebar with live counts and click-to-focus
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- Player detail popover on marker click (worn items, health, distance)
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- Minimap inset (fixed position, independent zoom level)
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- Keyboard shortcuts: G=grid, T=topo, C=combat, P=POIs
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- Route/waypoint drawing tool (manual overlay path)
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## Bullet trails
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- change bullet trails to be bright red boxes bright pure blue trails |