Files
67 361c6baa8f feat: add relay-backed web radar sharing
- publish radar state/bootstrap snapshots to an HTTP relay
- add shared waypoint sync through relay APIs and SSE updates
- add remote Caddy/deploy tooling and mock relay push script
- add static POIs, topo-tile availability checks, and tile-load throttling
- add WASM 3D map engine and Python map data-prep pipeline
- update worn clothing reads to include slot metadata
- add grid controls, render perf HUD, and marker/label scaling tweaks
- remove embedded map resource generation in favor of disk/relay maps
2026-06-23 03:11:52 +08:00

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# TODO
## TO FIX
- item esp doesnt render past a certain distance
- inventory detection
- ballistic prediction
- combat mode on web radar
- combat mode makes web radar only show players and maybe does some other combat only visuals
- create a grid coord system for web radar
## Before P2C
- change config to use custom pkl format maybe? then apply base 85 encoding after maybe?
- make backend for p2c? include keyauth db hwid and do drm
## Web Radar UI Overhaul
- Redesign filter panel: collapsible sections, icon-based entity toggles
- Entity list sidebar with live counts and click-to-focus
- Player detail popover on marker click (worn items, health, distance)
- Minimap inset (fixed position, independent zoom level)
- Keyboard shortcuts: G=grid, T=topo, C=combat, P=POIs
- Route/waypoint drawing tool (manual overlay path)
## Bullet trails
- change bullet trails to be bright red boxes bright pure blue trails